Recently, I sat down and had a think about what I had seen in the past, as well as some of trends that I’ve been noticing. Today, I’m going to review some of those and also go out on a limb with some predictions as to where I see citizen science heading.
It’s Definitely a Thing, Now
In the last three or so years, I’ve noticed a sharp increase in the amount of mainstream interest in citizen science. Where it was once just the province of a smaller group of hardcore geeks (think: early adopters of the SETI@Home client), it now seems like everyone is talking about citizen science. Anecdotally, I’ve been interviewed by a fairly wide range of media outlets — everything from CBC Radio to Woman’s World. On the hard data side, this screen shot of the Google Trends entry on citizen science bears this out:
There’s More Variety Than Ever
Citizen science projects are busting out all over, so there’s now a really impressive range of both topics and types of projects. Whereas once your choice was between the Christmas Bird Count, deploying BOINC, or playing with images from Mars, now you can do everything from raising Monarch butterflies to being a paleontologist in your kitchen.
Citizen Science is Converging with Other Movements
Open source, participatory civics, activism, maker spaces, crowdfunding: citizen science is part of an even broader shift across many segments of society, and in some cases it’s increasingly hard to see where one movement begins and another ends.
For example, Pybossa is open source software that will allow you to create your own citizen science project; meanwhile the Open Space Agency is open sourcing the plans for pro-astronomy grade telescope. Projects like Skywarn or Safecast are civic applications that want you to help your fellow citizens. Extreme citizen science tries to take the concept to developing countries for an empowering approach, while the DIY and maker crowds dive into all sorts of aspects of science, including biology.
Gaming is Here to Stay
There are an increasing number of citizen science games, some with the data processing and manipulation right out front like EteRNA, and some not quite so much, like Reverse the Odds. This not to be confused with the gamification of citizen science projects: that is, the addition of game elements like leaderboards, badges, scoring, etc., to an otherwise non-game-based project. (The jury is still out as to how effective gamification is at improving user retention.)
Point and Click Projects Are Here to Stay… For a While
Zooniverse has pretty much perfected the model of citizen science projects wherein users are presented with a bit of data (most often an image) and are asked to perform a simple task (usually identify and locate a specific feature). As more and more people get interested in citizen science in general, the platform (and others like it) will likely continue to register new users faster than it ‘loses’ them. This is a good thing, because the participation dropoff curves appear to be pretty steep. Eventually, however, as more interesting ways to do citizen science continue to proliferate, and if we ever see a ‘peak citizen science’ (i.e., the most number of people likely to do citizen science are already doing it), this will no longer be the case.
On the flip side, I think that image processing technology will replace the need for human participation here sooner, rather than later, in part because mega-companies like Google and Baidu are throwing boatloads of money at the problem, and because technology improvement curves are much steeper than we realize.
But Apps are Where It’s At
The number of citizen science apps — and by this I mean the programs that run on tablets or smartphones — is going up, and that has opened up a whole new frontier in citizen science. Whereas before, most citizen science has been about data processing, apps allow for more datacollection. Apps like Sound Around You or Loss of the Night are good examples.
However, I think we’ve only just barely scratched the surface of what’s possible with current mobile technology. The average smart phone now comes with an accelerometer, a camera, a video camera, a magnetometer, an ambient light detector, GPS, and obviously, a speaker and a microphone, all as standard equipment. Considering how creative people are getting with simple GoPro cameras and their special mounts, or cameras attached to drones just for fun, there’s clearly a lot of scope for some much more interesting citizen science apps than what we’re currently doing.
That Internet of Things We Keep Hearing About
As sensors become cheaper and cheaper, and the Internet becomes even more ubiquitous, the average citizen, with or without connection to an official citizen science project, will soon be able to measure and track pretty much anything. (Seriously, check out those links to see what’s coming, especially if you’re looking for ideas.) Anyone will be able to deploy sensors, and this will in turn generate huge amounts of highly granular data. Indeed, most of us will deploy sensors, even if not entirely deliberately, because they’re going to be embedded in the products we use.
In some ways, we’re just beginning to build a massive nervous system for ourselves and our planet, and it’s going to teach us all sorts of amazing things. We don’t yet know what we don’t know.
But it’s going to be very interesting. Stay tuned.
Chandra Clarke is an award-winning business woman, prolific writer, and a passionate advocate of learning and knowledge. You can see her citizen science blog at CitizenScienceCenter.com and her personal blog at ChandraKClarke.com.